Skip to main content

Texas A&M University College of Architecture

FAQ

3d artist label

Overview

The LIVE Lab is looking for an artist to join the 3D Team. 3D artists are responsible for creating realistic and stylized 3D assets that are optimized for use in game engines. 3D Artists are creative individuals who bring concepts to life through their models of characters and environments. They should be able to interpret concepts, adapt to the style direction of the project, and interact proactively with designers, programmers, and other artists to effectively execute the look and feel of lab projects. Candidates should be comfortable receiving and providing feedback and critique, and be constantly seeking to improve themselves along with the quality of the team.

Responsibilities:

  • Create hard surface models.
  • Sculpt organic models.
  • Create realistic and stylized textures.
  • Optimize assets for use in game engine.
  • Rig and animate characters and hard surface objects.
  • Attain feedback from peers and leads.
  • Work in a collaborative environment and communicate with other teams.
  • Be able to adapt to various art styles create a cohesive look and feel alongside a team of artists.

Requirements:

  • Knowledge of taking 3D assets through the gaming pipeline.
  • Flexibility using various 3D softwares and willingness to learn new ones.
  • Be available to work between 10 and 20 hours a week
  • Passion to create fun and enjoyable games.

Desired Skills:

  • Knowledge or experience with Houdini.
  • Knowledge of programming and design production practices.
  • A good eye for visual development and design.

 

technical artist label

Overview

The LIVE Lab is looking for a Technical Artist to join the 3D Team starting this fall. Technical artists are responsible for optimizing interprogram workflows and creating tools for the rest of the team. TAs are technically inclined individuals who are adept at solving abstract problems. They should be able to facilitate communication between engineers and artists while maintaining a go. Candidates should be comfortable receiving and providing feedback and critique, and be constantly seeking to improve themselves along with the quality of the team.

Responsibilities:

  • Create hard surface models.
  • Sculpt organic models.
  • Create realistic and stylized textures.
  • Optimize assets for use in game engine.
  • Rig and animate characters and hard surface objects.
  • Attain feedback from peers and leads.
  • Work in a collaborative environment and communicate with other teams.
  • Be able to adapt to various art styles create a cohesive look and feel alongside a team of artists.

Requirements:

  • Knowledge of taking 3D assets through the gaming pipeline.
  • Flexibility using various 3D softwares and willingness to learn new ones.
  • Be available to work between 10 and 20 hours a week
  • Passion to create fun and enjoyable games.

Desired Skills:

  • Knowledge or experience with Houdini.
  • Knowledge of programming and design production practices.
  • A good eye for visual development and design