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Texas A&M University College of Architecture

FAQ

3d artist label

Overview

The LIVE Lab is looking for a talented, open-minded designer to join our ranks. Designers are highly-creative individuals with distinguishable written and oral communication skills. Ideal candidates will have strong problem-solving abilities, presentation skills, and game engine experience. Applicants should be comfortable with inter-team communication, high iteration turnover, and technical writing.

Responsibilities:

  • Design exciting, educational gameplay ideas for a wide range of subjects
  • Collaborate with the design team to document, implement, and iterate on gameplay
  • Create and test prototypes of game concepts and ideas
  • Work across departments to ensure the communication of game vision and proper execution
  • Iterate, balance, and tune gameplay features based on team feedback, QA and playtesting throughout production

Requirements:

  • Resume and Portfolio with example designs and thought process behind them
  • Basic understanding of game design theory
  • Technical writing and oral communication skills describing what you have in mind and detailing it out
  • Have an extensive library of gaming knowledge and experience
  • Must be able to accept critique of work and embrace change

Desired Skills:

  • Programming knowledge
  • Game engine experience
  • Presentation skills

 

uiux designer description

Overview

The LIVE Lab is looking for a talented, open-minded UI/UX designer to join our ranks. Designers are highly-creative individuals with distinguishable written and oral communication skills. Ideal candidates for the UI/UX position will have strong problem-solving abilities and an aptitude for visual composition. Applicants should be comfortable with inter-team communication, iteration turnover, and human centered design.

Responsibilities:

  • Work closely with other designers, artists, and engineers
  • Gather and evaluate user requirements
  • Illustrating design ideas using storyboards and process flows
  • Designing graphic user interface elements, like menus, panels, tabs, and buttons
  • User Interface Mock-ups (UI represents what information should be displayed on the screen and how it should be presented to the user)
  • Conceive transitions and animated effects for user interface
  • Consider accessibility in their designs
  • Act as a general game designer when necessary

Requirements:

  • Resume and Portfolio with example designs and thought process behind them
  • Basic understanding of game design theory
  • Fundamental understanding of user interaction and experience
  • An extensive library of gaming knowledge and experience
  • Strong visual communication, including iconography (symbol representation)
  • Ability to accept critique and embrace change
  • Ability to execute both the visual and functional needs of targeted stakeholders

Desired Skills:

  • Game engine experience
  • Presentation skills
  • Experience with Adobe Photoshop, Illustrator, and Adobe XD

 

Instructional designer

Overview

Our instructional designer is responsible for integrating content, instruction, and assessment for educational video games. They promote a learning-forward perspective throughout the iterative design process asuch as initial needs assessment. And they develop learning goals, objectives, and learning assessments.

Responsibilities:

  • Directly communicating with subject matter experts to integrate content, instruction, and assessment into our educational games.
  • Promote a learning-forward perspective through the iterative design process, working closely with our design team.
  • Develop learning goals, objectives, and learning assessments.

Requirements:

  • Enrolled in a Masters or Doctoral Program in Educational Field
  • Interest in Educational Games

Desired Skills: 

  • Communication Skills
  • Know Instructional Design Models
  • Prior Experience with Instructional Design